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Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-idle4.png"},{"id":"hero-down-left-walk1","description":"hero, facing down-left, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-walk1.png"},{"id":"hero-down-left-walk2","description":"hero, facing down-left, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-walk2.png"},{"id":"hero-down-left-walk3","description":"hero, facing down-left, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-walk3.png"},{"id":"hero-down-left-walk4","description":"hero, facing down-left, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-walk4.png"},{"id":"hero-down-left-jump1","description":"hero, facing down-left, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-jump1.png"},{"id":"hero-down-left-jump2","description":"hero, facing down-left, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-jump2.png"},{"id":"hero-down-left-jump3","description":"hero, facing down-left, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-jump3.png"},{"id":"hero-down-left-jump4","description":"hero, facing down-left, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-jump4.png"},{"id":"hero-down-left-hurt1","description":"hero, facing down-left, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-hurt1.png"},{"id":"hero-down-left-hurt2","description":"hero, facing down-left, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-hurt2.png"},{"id":"hero-down-left-hurt3","description":"hero, facing down-left, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-hurt3.png"},{"id":"hero-down-left-hurt4","description":"hero, facing down-left, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-hurt4.png"},{"id":"hero-down-left-happy1","description":"hero, facing down-left, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-happy1.png"},{"id":"hero-down-left-happy2","description":"hero, facing down-left, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-happy2.png"},{"id":"hero-down-left-happy3","description":"hero, facing down-left, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-happy3.png"},{"id":"hero-down-left-happy4","description":"hero, facing down-left, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-happy4.png"},{"id":"hero-down-left-idle","description":"hero, facing down-left, standing (same as idle1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-idle.png"},{"id":"hero-down-left-jump","description":"hero, facing down-left, jumping (same as jump1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-jump.png"},{"id":"hero-down-left-happy","description":"hero, facing down-left, cheering (same as happy1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-happy.png"},{"id":"hero-down-left-hurt","description":"hero, facing down-left, hurt (same as hurt1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-left-hurt.png"},{"id":"hero-down-right-idle1","description":"hero, facing down-right, standing. idle frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-idle1.png"},{"id":"hero-down-right-idle2","description":"hero, facing down-right, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-idle2.png"},{"id":"hero-down-right-idle3","description":"hero, facing down-right, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-idle3.png"},{"id":"hero-down-right-idle4","description":"hero, facing down-right, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-idle4.png"},{"id":"hero-down-right-walk1","description":"hero, facing down-right, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-walk1.png"},{"id":"hero-down-right-walk2","description":"hero, facing down-right, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-walk2.png"},{"id":"hero-down-right-walk3","description":"hero, facing down-right, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-walk3.png"},{"id":"hero-down-right-walk4","description":"hero, facing down-right, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-walk4.png"},{"id":"hero-down-right-jump1","description":"hero, facing down-right, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-jump1.png"},{"id":"hero-down-right-jump2","description":"hero, facing down-right, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-jump2.png"},{"id":"hero-down-right-jump3","description":"hero, facing down-right, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-jump3.png"},{"id":"hero-down-right-jump4","description":"hero, facing down-right, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-jump4.png"},{"id":"hero-down-right-hurt1","description":"hero, facing down-right, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-hurt1.png"},{"id":"hero-down-right-hurt2","description":"hero, facing down-right, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-hurt2.png"},{"id":"hero-down-right-hurt3","description":"hero, facing down-right, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-hurt3.png"},{"id":"hero-down-right-hurt4","description":"hero, facing down-right, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-hurt4.png"},{"id":"hero-down-right-happy1","description":"hero, facing down-right, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-happy1.png"},{"id":"hero-down-right-happy2","description":"hero, facing down-right, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-happy2.png"},{"id":"hero-down-right-happy3","description":"hero, facing down-right, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-happy3.png"},{"id":"hero-down-right-happy4","description":"hero, facing down-right, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-happy4.png"},{"id":"hero-down-right-idle","description":"hero, facing down-right, standing (same as idle1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-idle.png"},{"id":"hero-down-right-jump","description":"hero, facing down-right, jumping (same as jump1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-jump.png"},{"id":"hero-down-right-happy","description":"hero, facing down-right, cheering (same as happy1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-happy.png"},{"id":"hero-down-right-hurt","description":"hero, facing down-right, hurt (same as hurt1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-down-right-hurt.png"},{"id":"hero-up-left-idle1","description":"hero, seen from behind, up-left, standing. idle frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-idle1.png"},{"id":"hero-up-left-idle2","description":"hero, seen from behind, up-left, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-idle2.png"},{"id":"hero-up-left-idle3","description":"hero, seen from behind, up-left, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-idle3.png"},{"id":"hero-up-left-idle4","description":"hero, seen from behind, up-left, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-idle4.png"},{"id":"hero-up-left-walk1","description":"hero, seen from behind, up-left, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-walk1.png"},{"id":"hero-up-left-walk2","description":"hero, seen from behind, up-left, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-walk2.png"},{"id":"hero-up-left-walk3","description":"hero, seen from behind, up-left, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-walk3.png"},{"id":"hero-up-left-walk4","description":"hero, seen from behind, up-left, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-walk4.png"},{"id":"hero-up-left-jump1","description":"hero, seen from behind, up-left, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-jump1.png"},{"id":"hero-up-left-jump2","description":"hero, seen from behind, up-left, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-jump2.png"},{"id":"hero-up-left-jump3","description":"hero, seen from behind, up-left, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-jump3.png"},{"id":"hero-up-left-jump4","description":"hero, seen from behind, up-left, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-jump4.png"},{"id":"hero-up-left-hurt1","description":"hero, seen from behind, up-left, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-hurt1.png"},{"id":"hero-up-left-hurt2","description":"hero, seen from behind, up-left, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-hurt2.png"},{"id":"hero-up-left-hurt3","description":"hero, seen from behind, up-left, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-hurt3.png"},{"id":"hero-up-left-hurt4","description":"hero, seen from behind, up-left, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-hurt4.png"},{"id":"hero-up-left-happy1","description":"hero, seen from behind, up-left, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-happy1.png"},{"id":"hero-up-left-happy2","description":"hero, seen from behind, up-left, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-happy2.png"},{"id":"hero-up-left-happy3","description":"hero, seen from behind, up-left, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-happy3.png"},{"id":"hero-up-left-happy4","description":"hero, seen from behind, up-left, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-happy4.png"},{"id":"hero-up-left-idle","description":"hero, seen from behind, up-left, standing (same as idle1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-idle.png"},{"id":"hero-up-left-jump","description":"hero, seen from behind, up-left, jumping (same as jump1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-jump.png"},{"id":"hero-up-left-happy","description":"hero, seen from behind, up-left, cheering (same as happy1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-happy.png"},{"id":"hero-up-left-hurt","description":"hero, seen from behind, up-left, hurt (same as hurt1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-left-hurt.png"},{"id":"hero-up-right-idle1","description":"hero, seen from behind, up-right, standing. idle frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-idle1.png"},{"id":"hero-up-right-idle2","description":"hero, seen from behind, up-right, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-idle2.png"},{"id":"hero-up-right-idle3","description":"hero, seen from behind, up-right, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-idle3.png"},{"id":"hero-up-right-idle4","description":"hero, seen from behind, up-right, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-idle4.png"},{"id":"hero-up-right-walk1","description":"hero, seen from behind, up-right, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-walk1.png"},{"id":"hero-up-right-walk2","description":"hero, seen from behind, up-right, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-walk2.png"},{"id":"hero-up-right-walk3","description":"hero, seen from behind, up-right, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-walk3.png"},{"id":"hero-up-right-walk4","description":"hero, seen from behind, up-right, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-walk4.png"},{"id":"hero-up-right-jump1","description":"hero, seen from behind, up-right, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-jump1.png"},{"id":"hero-up-right-jump2","description":"hero, seen from behind, up-right, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-jump2.png"},{"id":"hero-up-right-jump3","description":"hero, seen from behind, up-right, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-jump3.png"},{"id":"hero-up-right-jump4","description":"hero, seen from behind, up-right, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-jump4.png"},{"id":"hero-up-right-hurt1","description":"hero, seen from behind, up-right, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-hurt1.png"},{"id":"hero-up-right-hurt2","description":"hero, seen from behind, up-right, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-hurt2.png"},{"id":"hero-up-right-hurt3","description":"hero, seen from behind, up-right, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-hurt3.png"},{"id":"hero-up-right-hurt4","description":"hero, seen from behind, up-right, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-hurt4.png"},{"id":"hero-up-right-happy1","description":"hero, seen from behind, up-right, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-happy1.png"},{"id":"hero-up-right-happy2","description":"hero, seen from behind, up-right, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-happy2.png"},{"id":"hero-up-right-happy3","description":"hero, seen from behind, up-right, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-happy3.png"},{"id":"hero-up-right-happy4","description":"hero, seen from behind, up-right, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-happy4.png"},{"id":"hero-up-right-idle","description":"hero, seen from behind, up-right, standing (same as idle1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-idle.png"},{"id":"hero-up-right-jump","description":"hero, seen from behind, up-right, jumping (same as jump1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-jump.png"},{"id":"hero-up-right-happy","description":"hero, seen from behind, up-right, cheering (same as happy1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-happy.png"},{"id":"hero-up-right-hurt","description":"hero, seen from behind, up-right, hurt (same as hurt1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-up-right-hurt.png"},{"id":"wall","description":"Tall wall, 16x32. Hides what is behind it; use block for mazes.","status":"stable","width":16,"height":32,"anchor":{"x":8,"y":32},"image":"https://play.inta.site/materials/wall.png"},{"id":"side-wall","description":"side view wall. Tall wall, 16x32. Hides what is behind it; use block for mazes.","status":"stable","width":16,"height":32,"anchor":{"x":8,"y":32},"image":"https://play.inta.site/materials/side-wall.png"},{"id":"iso-wall","description":"iso view wall. Tall wall, 16x32. Hides what is behind it; use block for mazes. In development.","status":"development","width":32,"height":48,"anchor":{"x":16,"y":36},"image":"https://play.inta.site/materials/iso-wall.png"},{"id":"depth-wall","description":"depth view wall. Tall wall, 16x32. Hides what is behind it; use block for mazes. In development.","status":"development","width":24,"height":40,"anchor":{"x":12,"y":36},"image":"https://play.inta.site/materials/depth-wall.png"},{"id":"depth-tile","description":"depth view tile. Plain floor tile with a border. Ground. In development.","status":"development","width":24,"height":16,"anchor":{"x":12,"y":4},"image":"https://play.inta.site/materials/depth-tile.png"},{"id":"depth-tree","description":"depth view tree. Round tree. Obstacle, decoration. In development.","status":"development","width":24,"height":40,"anchor":{"x":12,"y":36},"image":"https://play.inta.site/materials/depth-tree.png"},{"id":"depth-stone","description":"depth view stone. Flat stone. Obstacle, decoration. In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":20},"image":"https://play.inta.site/materials/depth-stone.png"},{"id":"depth-star","description":"depth view star. Five-pointed star outline. Collectible, score, goal. In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":20},"image":"https://play.inta.site/materials/depth-star.png"},{"id":"depth-flag","description":"depth view flag. Tall flag on a pole. Goal, finish line. In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":21},"image":"https://play.inta.site/materials/depth-flag.png"},{"id":"depth-flower","description":"depth view flower. Single flower. Decoration, small pickup. In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":23},"image":"https://play.inta.site/materials/depth-flower.png"},{"id":"depth-slime","description":"depth view slime. Round slime blob with eyes, idle frame 1. Classic enemy. In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":21},"image":"https://play.inta.site/materials/depth-slime.png"},{"id":"depth-hero-down-left-idle1","description":"depth view hero, facing down-left, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-idle1.png"},{"id":"depth-hero-down-left-idle2","description":"depth view hero, facing down-left, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-idle2.png"},{"id":"depth-hero-down-left-idle3","description":"depth view hero, facing down-left, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-idle3.png"},{"id":"depth-hero-down-left-idle4","description":"depth view hero, facing down-left, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-idle4.png"},{"id":"depth-hero-down-left-walk1","description":"depth view hero, facing down-left, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-walk1.png"},{"id":"depth-hero-down-left-walk2","description":"depth view hero, facing down-left, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-walk2.png"},{"id":"depth-hero-down-left-walk3","description":"depth view hero, facing down-left, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-walk3.png"},{"id":"depth-hero-down-left-walk4","description":"depth view hero, facing down-left, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-walk4.png"},{"id":"depth-hero-down-left-jump1","description":"depth view hero, facing down-left, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-jump1.png"},{"id":"depth-hero-down-left-jump2","description":"depth view hero, facing down-left, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-jump2.png"},{"id":"depth-hero-down-left-jump3","description":"depth view hero, facing down-left, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-jump3.png"},{"id":"depth-hero-down-left-jump4","description":"depth view hero, facing down-left, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-jump4.png"},{"id":"depth-hero-down-left-hurt1","description":"depth view hero, facing down-left, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-hurt1.png"},{"id":"depth-hero-down-left-hurt2","description":"depth view hero, facing down-left, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-hurt2.png"},{"id":"depth-hero-down-left-hurt3","description":"depth view hero, facing down-left, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-hurt3.png"},{"id":"depth-hero-down-left-hurt4","description":"depth view hero, facing down-left, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-hurt4.png"},{"id":"depth-hero-down-left-happy1","description":"depth view hero, facing down-left, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-happy1.png"},{"id":"depth-hero-down-left-happy2","description":"depth view hero, facing down-left, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-happy2.png"},{"id":"depth-hero-down-left-happy3","description":"depth view hero, facing down-left, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-happy3.png"},{"id":"depth-hero-down-left-happy4","description":"depth view hero, facing down-left, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-happy4.png"},{"id":"depth-hero-down-left-idle","description":"depth view hero, facing down-left, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-idle.png"},{"id":"depth-hero-down-left-jump","description":"depth view hero, facing down-left, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-jump.png"},{"id":"depth-hero-down-left-happy","description":"depth view hero, facing down-left, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-happy.png"},{"id":"depth-hero-down-left-hurt","description":"depth view hero, facing down-left, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-left-hurt.png"},{"id":"depth-hero-down-right-idle1","description":"depth view hero, facing down-right, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-idle1.png"},{"id":"depth-hero-down-right-idle2","description":"depth view hero, facing down-right, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-idle2.png"},{"id":"depth-hero-down-right-idle3","description":"depth view hero, facing down-right, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-idle3.png"},{"id":"depth-hero-down-right-idle4","description":"depth view hero, facing down-right, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-idle4.png"},{"id":"depth-hero-down-right-walk1","description":"depth view hero, facing down-right, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-walk1.png"},{"id":"depth-hero-down-right-walk2","description":"depth view hero, facing down-right, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-walk2.png"},{"id":"depth-hero-down-right-walk3","description":"depth view hero, facing down-right, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-walk3.png"},{"id":"depth-hero-down-right-walk4","description":"depth view hero, facing down-right, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-walk4.png"},{"id":"depth-hero-down-right-jump1","description":"depth view hero, facing down-right, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-jump1.png"},{"id":"depth-hero-down-right-jump2","description":"depth view hero, facing down-right, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-jump2.png"},{"id":"depth-hero-down-right-jump3","description":"depth view hero, facing down-right, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-jump3.png"},{"id":"depth-hero-down-right-jump4","description":"depth view hero, facing down-right, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-jump4.png"},{"id":"depth-hero-down-right-hurt1","description":"depth view hero, facing down-right, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-hurt1.png"},{"id":"depth-hero-down-right-hurt2","description":"depth view hero, facing down-right, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-hurt2.png"},{"id":"depth-hero-down-right-hurt3","description":"depth view hero, facing down-right, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-hurt3.png"},{"id":"depth-hero-down-right-hurt4","description":"depth view hero, facing down-right, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-hurt4.png"},{"id":"depth-hero-down-right-happy1","description":"depth view hero, facing down-right, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-happy1.png"},{"id":"depth-hero-down-right-happy2","description":"depth view hero, facing down-right, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-happy2.png"},{"id":"depth-hero-down-right-happy3","description":"depth view hero, facing down-right, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-happy3.png"},{"id":"depth-hero-down-right-happy4","description":"depth view hero, facing down-right, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-happy4.png"},{"id":"depth-hero-down-right-idle","description":"depth view hero, facing down-right, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-idle.png"},{"id":"depth-hero-down-right-jump","description":"depth view hero, facing down-right, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-jump.png"},{"id":"depth-hero-down-right-happy","description":"depth view hero, facing down-right, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-happy.png"},{"id":"depth-hero-down-right-hurt","description":"depth view hero, facing down-right, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-down-right-hurt.png"},{"id":"depth-hero-up-left-idle1","description":"depth view hero, seen from behind, up-left, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-idle1.png"},{"id":"depth-hero-up-left-idle2","description":"depth view hero, seen from behind, up-left, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-idle2.png"},{"id":"depth-hero-up-left-idle3","description":"depth view hero, seen from behind, up-left, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-idle3.png"},{"id":"depth-hero-up-left-idle4","description":"depth view hero, seen from behind, up-left, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-idle4.png"},{"id":"depth-hero-up-left-walk1","description":"depth view hero, seen from behind, up-left, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-walk1.png"},{"id":"depth-hero-up-left-walk2","description":"depth view hero, seen from behind, up-left, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-walk2.png"},{"id":"depth-hero-up-left-walk3","description":"depth view hero, seen from behind, up-left, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-walk3.png"},{"id":"depth-hero-up-left-walk4","description":"depth view hero, seen from behind, up-left, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-walk4.png"},{"id":"depth-hero-up-left-jump1","description":"depth view hero, seen from behind, up-left, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-jump1.png"},{"id":"depth-hero-up-left-jump2","description":"depth view hero, seen from behind, up-left, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-jump2.png"},{"id":"depth-hero-up-left-jump3","description":"depth view hero, seen from behind, up-left, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-jump3.png"},{"id":"depth-hero-up-left-jump4","description":"depth view hero, seen from behind, up-left, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-jump4.png"},{"id":"depth-hero-up-left-hurt1","description":"depth view hero, seen from behind, up-left, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-hurt1.png"},{"id":"depth-hero-up-left-hurt2","description":"depth view hero, seen from behind, up-left, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-hurt2.png"},{"id":"depth-hero-up-left-hurt3","description":"depth view hero, seen from behind, up-left, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-hurt3.png"},{"id":"depth-hero-up-left-hurt4","description":"depth view hero, seen from behind, up-left, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-hurt4.png"},{"id":"depth-hero-up-left-happy1","description":"depth view hero, seen from behind, up-left, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-happy1.png"},{"id":"depth-hero-up-left-happy2","description":"depth view hero, seen from behind, up-left, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-happy2.png"},{"id":"depth-hero-up-left-happy3","description":"depth view hero, seen from behind, up-left, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-happy3.png"},{"id":"depth-hero-up-left-happy4","description":"depth view hero, seen from behind, up-left, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-happy4.png"},{"id":"depth-hero-up-left-idle","description":"depth view hero, seen from behind, up-left, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-idle.png"},{"id":"depth-hero-up-left-jump","description":"depth view hero, seen from behind, up-left, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-jump.png"},{"id":"depth-hero-up-left-happy","description":"depth view hero, seen from behind, up-left, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-happy.png"},{"id":"depth-hero-up-left-hurt","description":"depth view hero, seen from behind, up-left, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-left-hurt.png"},{"id":"depth-hero-up-right-idle1","description":"depth view hero, seen from behind, up-right, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-idle1.png"},{"id":"depth-hero-up-right-idle2","description":"depth view hero, seen from behind, up-right, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-idle2.png"},{"id":"depth-hero-up-right-idle3","description":"depth view hero, seen from behind, up-right, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-idle3.png"},{"id":"depth-hero-up-right-idle4","description":"depth view hero, seen from behind, up-right, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-idle4.png"},{"id":"depth-hero-up-right-walk1","description":"depth view hero, seen from behind, up-right, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-walk1.png"},{"id":"depth-hero-up-right-walk2","description":"depth view hero, seen from behind, up-right, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-walk2.png"},{"id":"depth-hero-up-right-walk3","description":"depth view hero, seen from behind, up-right, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-walk3.png"},{"id":"depth-hero-up-right-walk4","description":"depth view hero, seen from behind, up-right, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-walk4.png"},{"id":"depth-hero-up-right-jump1","description":"depth view hero, seen from behind, up-right, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-jump1.png"},{"id":"depth-hero-up-right-jump2","description":"depth view hero, seen from behind, up-right, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-jump2.png"},{"id":"depth-hero-up-right-jump3","description":"depth view hero, seen from behind, up-right, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-jump3.png"},{"id":"depth-hero-up-right-jump4","description":"depth view hero, seen from behind, up-right, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-jump4.png"},{"id":"depth-hero-up-right-hurt1","description":"depth view hero, seen from behind, up-right, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-hurt1.png"},{"id":"depth-hero-up-right-hurt2","description":"depth view hero, seen from behind, up-right, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-hurt2.png"},{"id":"depth-hero-up-right-hurt3","description":"depth view hero, seen from behind, up-right, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-hurt3.png"},{"id":"depth-hero-up-right-hurt4","description":"depth view hero, seen from behind, up-right, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-hurt4.png"},{"id":"depth-hero-up-right-happy1","description":"depth view hero, seen from behind, up-right, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-happy1.png"},{"id":"depth-hero-up-right-happy2","description":"depth view hero, seen from behind, up-right, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-happy2.png"},{"id":"depth-hero-up-right-happy3","description":"depth view hero, seen from behind, up-right, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-happy3.png"},{"id":"depth-hero-up-right-happy4","description":"depth view hero, seen from behind, up-right, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-happy4.png"},{"id":"depth-hero-up-right-idle","description":"depth view hero, seen from behind, up-right, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-idle.png"},{"id":"depth-hero-up-right-jump","description":"depth view hero, seen from behind, up-right, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-jump.png"},{"id":"depth-hero-up-right-happy","description":"depth view hero, seen from behind, up-right, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-happy.png"},{"id":"depth-hero-up-right-hurt","description":"depth view hero, seen from behind, up-right, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/depth-hero-up-right-hurt.png"},{"id":"iso-hero-down-left-idle1","description":"iso view hero, facing down-left, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-idle1.png"},{"id":"iso-hero-down-left-idle2","description":"iso view hero, facing down-left, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-idle2.png"},{"id":"iso-hero-down-left-idle3","description":"iso view hero, facing down-left, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-idle3.png"},{"id":"iso-hero-down-left-idle4","description":"iso view hero, facing down-left, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-idle4.png"},{"id":"iso-hero-down-left-walk1","description":"iso view hero, facing down-left, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-walk1.png"},{"id":"iso-hero-down-left-walk2","description":"iso view hero, facing down-left, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-walk2.png"},{"id":"iso-hero-down-left-walk3","description":"iso view hero, facing down-left, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-walk3.png"},{"id":"iso-hero-down-left-walk4","description":"iso view hero, facing down-left, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-walk4.png"},{"id":"iso-hero-down-left-jump1","description":"iso view hero, facing down-left, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-jump1.png"},{"id":"iso-hero-down-left-jump2","description":"iso view hero, facing down-left, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-jump2.png"},{"id":"iso-hero-down-left-jump3","description":"iso view hero, facing down-left, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-jump3.png"},{"id":"iso-hero-down-left-jump4","description":"iso view hero, facing down-left, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-jump4.png"},{"id":"iso-hero-down-left-hurt1","description":"iso view hero, facing down-left, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-hurt1.png"},{"id":"iso-hero-down-left-hurt2","description":"iso view hero, facing down-left, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-hurt2.png"},{"id":"iso-hero-down-left-hurt3","description":"iso view hero, facing down-left, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-hurt3.png"},{"id":"iso-hero-down-left-hurt4","description":"iso view hero, facing down-left, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-hurt4.png"},{"id":"iso-hero-down-left-happy1","description":"iso view hero, facing down-left, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-happy1.png"},{"id":"iso-hero-down-left-happy2","description":"iso view hero, facing down-left, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-happy2.png"},{"id":"iso-hero-down-left-happy3","description":"iso view hero, facing down-left, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-happy3.png"},{"id":"iso-hero-down-left-happy4","description":"iso view hero, facing down-left, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-happy4.png"},{"id":"iso-hero-down-left-idle","description":"iso view hero, facing down-left, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-idle.png"},{"id":"iso-hero-down-left-jump","description":"iso view hero, facing down-left, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-jump.png"},{"id":"iso-hero-down-left-happy","description":"iso view hero, facing down-left, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-happy.png"},{"id":"iso-hero-down-left-hurt","description":"iso view hero, facing down-left, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-left-hurt.png"},{"id":"iso-hero-down-right-idle1","description":"iso view hero, facing down-right, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-idle1.png"},{"id":"iso-hero-down-right-idle2","description":"iso view hero, facing down-right, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-idle2.png"},{"id":"iso-hero-down-right-idle3","description":"iso view hero, facing down-right, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-idle3.png"},{"id":"iso-hero-down-right-idle4","description":"iso view hero, facing down-right, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-idle4.png"},{"id":"iso-hero-down-right-walk1","description":"iso view hero, facing down-right, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-walk1.png"},{"id":"iso-hero-down-right-walk2","description":"iso view hero, facing down-right, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-walk2.png"},{"id":"iso-hero-down-right-walk3","description":"iso view hero, facing down-right, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-walk3.png"},{"id":"iso-hero-down-right-walk4","description":"iso view hero, facing down-right, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-walk4.png"},{"id":"iso-hero-down-right-jump1","description":"iso view hero, facing down-right, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-jump1.png"},{"id":"iso-hero-down-right-jump2","description":"iso view hero, facing down-right, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-jump2.png"},{"id":"iso-hero-down-right-jump3","description":"iso view hero, facing down-right, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-jump3.png"},{"id":"iso-hero-down-right-jump4","description":"iso view hero, facing down-right, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-jump4.png"},{"id":"iso-hero-down-right-hurt1","description":"iso view hero, facing down-right, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-hurt1.png"},{"id":"iso-hero-down-right-hurt2","description":"iso view hero, facing down-right, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-hurt2.png"},{"id":"iso-hero-down-right-hurt3","description":"iso view hero, facing down-right, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-hurt3.png"},{"id":"iso-hero-down-right-hurt4","description":"iso view hero, facing down-right, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-hurt4.png"},{"id":"iso-hero-down-right-happy1","description":"iso view hero, facing down-right, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-happy1.png"},{"id":"iso-hero-down-right-happy2","description":"iso view hero, facing down-right, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-happy2.png"},{"id":"iso-hero-down-right-happy3","description":"iso view hero, facing down-right, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-happy3.png"},{"id":"iso-hero-down-right-happy4","description":"iso view hero, facing down-right, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-happy4.png"},{"id":"iso-hero-down-right-idle","description":"iso view hero, facing down-right, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-idle.png"},{"id":"iso-hero-down-right-jump","description":"iso view hero, facing down-right, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-jump.png"},{"id":"iso-hero-down-right-happy","description":"iso view hero, facing down-right, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-happy.png"},{"id":"iso-hero-down-right-hurt","description":"iso view hero, facing down-right, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-down-right-hurt.png"},{"id":"iso-hero-up-left-idle1","description":"iso view hero, seen from behind, up-left, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-idle1.png"},{"id":"iso-hero-up-left-idle2","description":"iso view hero, seen from behind, up-left, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-idle2.png"},{"id":"iso-hero-up-left-idle3","description":"iso view hero, seen from behind, up-left, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-idle3.png"},{"id":"iso-hero-up-left-idle4","description":"iso view hero, seen from behind, up-left, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-idle4.png"},{"id":"iso-hero-up-left-walk1","description":"iso view hero, seen from behind, up-left, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-walk1.png"},{"id":"iso-hero-up-left-walk2","description":"iso view hero, seen from behind, up-left, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-walk2.png"},{"id":"iso-hero-up-left-walk3","description":"iso view hero, seen from behind, up-left, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-walk3.png"},{"id":"iso-hero-up-left-walk4","description":"iso view hero, seen from behind, up-left, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-walk4.png"},{"id":"iso-hero-up-left-jump1","description":"iso view hero, seen from behind, up-left, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-jump1.png"},{"id":"iso-hero-up-left-jump2","description":"iso view hero, seen from behind, up-left, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-jump2.png"},{"id":"iso-hero-up-left-jump3","description":"iso view hero, seen from behind, up-left, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-jump3.png"},{"id":"iso-hero-up-left-jump4","description":"iso view hero, seen from behind, up-left, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-jump4.png"},{"id":"iso-hero-up-left-hurt1","description":"iso view hero, seen from behind, up-left, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-hurt1.png"},{"id":"iso-hero-up-left-hurt2","description":"iso view hero, seen from behind, up-left, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-hurt2.png"},{"id":"iso-hero-up-left-hurt3","description":"iso view hero, seen from behind, up-left, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-hurt3.png"},{"id":"iso-hero-up-left-hurt4","description":"iso view hero, seen from behind, up-left, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-hurt4.png"},{"id":"iso-hero-up-left-happy1","description":"iso view hero, seen from behind, up-left, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-happy1.png"},{"id":"iso-hero-up-left-happy2","description":"iso view hero, seen from behind, up-left, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-happy2.png"},{"id":"iso-hero-up-left-happy3","description":"iso view hero, seen from behind, up-left, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-happy3.png"},{"id":"iso-hero-up-left-happy4","description":"iso view hero, seen from behind, up-left, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-happy4.png"},{"id":"iso-hero-up-left-idle","description":"iso view hero, seen from behind, up-left, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-idle.png"},{"id":"iso-hero-up-left-jump","description":"iso view hero, seen from behind, up-left, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-jump.png"},{"id":"iso-hero-up-left-happy","description":"iso view hero, seen from behind, up-left, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-happy.png"},{"id":"iso-hero-up-left-hurt","description":"iso view hero, seen from behind, up-left, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-left-hurt.png"},{"id":"iso-hero-up-right-idle1","description":"iso view hero, seen from behind, up-right, standing. idle frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-idle1.png"},{"id":"iso-hero-up-right-idle2","description":"iso view hero, seen from behind, up-right, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-idle2.png"},{"id":"iso-hero-up-right-idle3","description":"iso view hero, seen from behind, up-right, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-idle3.png"},{"id":"iso-hero-up-right-idle4","description":"iso view hero, seen from behind, up-right, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-idle4.png"},{"id":"iso-hero-up-right-walk1","description":"iso view hero, seen from behind, up-right, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-walk1.png"},{"id":"iso-hero-up-right-walk2","description":"iso view hero, seen from behind, up-right, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-walk2.png"},{"id":"iso-hero-up-right-walk3","description":"iso view hero, seen from behind, up-right, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-walk3.png"},{"id":"iso-hero-up-right-walk4","description":"iso view hero, seen from behind, up-right, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-walk4.png"},{"id":"iso-hero-up-right-jump1","description":"iso view hero, seen from behind, up-right, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-jump1.png"},{"id":"iso-hero-up-right-jump2","description":"iso view hero, seen from behind, up-right, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-jump2.png"},{"id":"iso-hero-up-right-jump3","description":"iso view hero, seen from behind, up-right, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-jump3.png"},{"id":"iso-hero-up-right-jump4","description":"iso view hero, seen from behind, up-right, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-jump4.png"},{"id":"iso-hero-up-right-hurt1","description":"iso view hero, seen from behind, up-right, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-hurt1.png"},{"id":"iso-hero-up-right-hurt2","description":"iso view hero, seen from behind, up-right, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-hurt2.png"},{"id":"iso-hero-up-right-hurt3","description":"iso view hero, seen from behind, up-right, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-hurt3.png"},{"id":"iso-hero-up-right-hurt4","description":"iso view hero, seen from behind, up-right, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-hurt4.png"},{"id":"iso-hero-up-right-happy1","description":"iso view hero, seen from behind, up-right, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-happy1.png"},{"id":"iso-hero-up-right-happy2","description":"iso view hero, seen from behind, up-right, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-happy2.png"},{"id":"iso-hero-up-right-happy3","description":"iso view hero, seen from behind, up-right, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-happy3.png"},{"id":"iso-hero-up-right-happy4","description":"iso view hero, seen from behind, up-right, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-happy4.png"},{"id":"iso-hero-up-right-idle","description":"iso view hero, seen from behind, up-right, standing (same as idle1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-idle.png"},{"id":"iso-hero-up-right-jump","description":"iso view hero, seen from behind, up-right, jumping (same as jump1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-jump.png"},{"id":"iso-hero-up-right-happy","description":"iso view hero, seen from behind, up-right, cheering (same as happy1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-happy.png"},{"id":"iso-hero-up-right-hurt","description":"iso view hero, seen from behind, up-right, hurt (same as hurt1). Usually drawn with g.hero(). In development.","status":"development","width":24,"height":32,"anchor":{"x":12,"y":32},"image":"https://play.inta.site/materials/iso-hero-up-right-hurt.png"},{"id":"side-hero-left-idle1","description":"side view hero, facing left, standing. idle frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-idle1.png"},{"id":"side-hero-left-idle2","description":"side view hero, facing left, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-idle2.png"},{"id":"side-hero-left-idle3","description":"side view hero, facing left, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-idle3.png"},{"id":"side-hero-left-idle4","description":"side view hero, facing left, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-idle4.png"},{"id":"side-hero-left-walk1","description":"side view hero, facing left, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-walk1.png"},{"id":"side-hero-left-walk2","description":"side view hero, facing left, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-walk2.png"},{"id":"side-hero-left-walk3","description":"side view hero, facing left, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-walk3.png"},{"id":"side-hero-left-walk4","description":"side view hero, facing left, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-walk4.png"},{"id":"side-hero-left-jump1","description":"side view hero, facing left, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-jump1.png"},{"id":"side-hero-left-jump2","description":"side view hero, facing left, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-jump2.png"},{"id":"side-hero-left-jump3","description":"side view hero, facing left, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-jump3.png"},{"id":"side-hero-left-jump4","description":"side view hero, facing left, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-jump4.png"},{"id":"side-hero-left-hurt1","description":"side view hero, facing left, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-hurt1.png"},{"id":"side-hero-left-hurt2","description":"side view hero, facing left, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-hurt2.png"},{"id":"side-hero-left-hurt3","description":"side view hero, facing left, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-hurt3.png"},{"id":"side-hero-left-hurt4","description":"side view hero, facing left, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-hurt4.png"},{"id":"side-hero-left-happy1","description":"side view hero, facing left, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-happy1.png"},{"id":"side-hero-left-happy2","description":"side view hero, facing left, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-happy2.png"},{"id":"side-hero-left-happy3","description":"side view hero, facing left, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-happy3.png"},{"id":"side-hero-left-happy4","description":"side view hero, facing left, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-happy4.png"},{"id":"side-hero-left-idle","description":"side view hero, facing left, standing (same as idle1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-idle.png"},{"id":"side-hero-left-jump","description":"side view hero, facing left, jumping (same as jump1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-jump.png"},{"id":"side-hero-left-happy","description":"side view hero, facing left, cheering (same as happy1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-happy.png"},{"id":"side-hero-left-hurt","description":"side view hero, facing left, hurt (same as hurt1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/side-hero-left-hurt.png"},{"id":"side-hero-right-idle1","description":"side view hero, facing right, standing. idle frame 1 of 4. 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Stairs going up. Level change, exit. In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":22},"image":"https://play.inta.site/materials/depth-stairs.png","group":"背景","size":24,"view":"depth"},{"id":"portal","description":"Swirling portal. Warp, level exit.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/portal.png","group":"仕掛け","size":16,"view":"front"},{"id":"side-portal","description":"side view portal. Swirling portal. Warp, level exit.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/side-portal.png","group":"仕掛け","size":16,"view":"side"},{"id":"iso-portal","description":"iso view portal. Swirling portal. Warp, level exit. In development.","status":"development","width":32,"height":32,"anchor":{"x":12,"y":23},"image":"https://play.inta.site/materials/iso-portal.png","group":"仕掛け","size":32,"view":"iso"},{"id":"depth-portal","description":"depth view portal. Swirling portal. Warp, level exit. In development.","status":"development","width":24,"height":24,"anchor":{"x":12,"y":22},"image":"https://play.inta.site/materials/depth-portal.png","group":"仕掛け","size":24,"view":"depth"},{"id":"cat","description":"Cat with pointed ears and a tail. Friendly or enemy creature.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat.png","group":"生き物","size":16,"alternate":"cat-move"},{"id":"cat-move","description":"Second animation frame of cat. Alternate with cat.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-move.png"},{"id":"cat-idle1","description":"cat rest. idle frame 1 of 4. Use GameLib.animate('cat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-idle1.png"},{"id":"cat-idle2","description":"cat breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('cat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-idle2.png"},{"id":"cat-idle3","description":"cat rest. idle frame 3 of 4. Use GameLib.animate('cat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-idle3.png"},{"id":"cat-idle4","description":"cat breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('cat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-idle4.png"},{"id":"cat-move1","description":"cat moving, frame 1. move frame 1 of 4. Use GameLib.animate('cat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-move1.png"},{"id":"cat-move2","description":"cat moving, frame 2. move frame 2 of 4. Use GameLib.animate('cat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-move2.png"},{"id":"cat-move3","description":"cat moving, frame 3. move frame 3 of 4. Use GameLib.animate('cat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-move3.png"},{"id":"cat-move4","description":"cat moving, frame 4. move frame 4 of 4. Use GameLib.animate('cat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-move4.png"},{"id":"cat-attack1","description":"cat crouching to wind up. attack frame 1 of 4. Use GameLib.animate('cat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-attack1.png"},{"id":"cat-attack2","description":"cat pulling back. attack frame 2 of 4. Use GameLib.animate('cat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-attack2.png"},{"id":"cat-attack3","description":"cat lunging forward. attack frame 3 of 4. Use GameLib.animate('cat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-attack3.png"},{"id":"cat-attack4","description":"cat recovering. attack frame 4 of 4. Use GameLib.animate('cat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-attack4.png"},{"id":"cat-hurt1","description":"cat hit. hurt frame 1 of 4. Use GameLib.animate('cat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-hurt1.png"},{"id":"cat-hurt2","description":"cat knocked back. hurt frame 2 of 4. Use GameLib.animate('cat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-hurt2.png"},{"id":"cat-hurt3","description":"cat flashing. hurt frame 3 of 4. Use GameLib.animate('cat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-hurt3.png"},{"id":"cat-hurt4","description":"cat recovered. hurt frame 4 of 4. Use GameLib.animate('cat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-hurt4.png"},{"id":"cat-hurt","description":"Same as cat-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/cat-hurt.png"},{"id":"bat","description":"Bat with spread wings. Flying enemy; -move flaps the wings down and bobs.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat.png","group":"生き物","size":16,"alternate":"bat-move"},{"id":"bat-move","description":"Second animation frame of bat. Alternate with bat.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-move.png"},{"id":"bat-idle1","description":"bat rest. idle frame 1 of 4. Use GameLib.animate('bat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-idle1.png"},{"id":"bat-idle2","description":"bat breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('bat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-idle2.png"},{"id":"bat-idle3","description":"bat rest. idle frame 3 of 4. Use GameLib.animate('bat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-idle3.png"},{"id":"bat-idle4","description":"bat breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('bat', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-idle4.png"},{"id":"bat-move1","description":"bat moving, frame 1. move frame 1 of 4. Use GameLib.animate('bat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-move1.png"},{"id":"bat-move2","description":"bat moving, frame 2. move frame 2 of 4. Use GameLib.animate('bat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-move2.png"},{"id":"bat-move3","description":"bat moving, frame 3. move frame 3 of 4. Use GameLib.animate('bat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-move3.png"},{"id":"bat-move4","description":"bat moving, frame 4. move frame 4 of 4. Use GameLib.animate('bat', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-move4.png"},{"id":"bat-attack1","description":"bat crouching to wind up. attack frame 1 of 4. Use GameLib.animate('bat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-attack1.png"},{"id":"bat-attack2","description":"bat pulling back. attack frame 2 of 4. Use GameLib.animate('bat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-attack2.png"},{"id":"bat-attack3","description":"bat lunging forward. attack frame 3 of 4. Use GameLib.animate('bat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-attack3.png"},{"id":"bat-attack4","description":"bat recovering. attack frame 4 of 4. Use GameLib.animate('bat', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-attack4.png"},{"id":"bat-hurt1","description":"bat hit. hurt frame 1 of 4. Use GameLib.animate('bat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-hurt1.png"},{"id":"bat-hurt2","description":"bat knocked back. hurt frame 2 of 4. Use GameLib.animate('bat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-hurt2.png"},{"id":"bat-hurt3","description":"bat flashing. hurt frame 3 of 4. Use GameLib.animate('bat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-hurt3.png"},{"id":"bat-hurt4","description":"bat recovered. hurt frame 4 of 4. Use GameLib.animate('bat', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-hurt4.png"},{"id":"bat-hurt","description":"Same as bat-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bat-hurt.png"},{"id":"ghost","description":"Ghost with a wavy hem. Floating enemy; -move bobs up.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost.png","group":"生き物","size":16,"alternate":"ghost-move"},{"id":"ghost-move","description":"Second animation frame of ghost. Alternate with ghost.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-move.png"},{"id":"ghost-idle1","description":"ghost rest. idle frame 1 of 4. Use GameLib.animate('ghost', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-idle1.png"},{"id":"ghost-idle2","description":"ghost breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('ghost', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-idle2.png"},{"id":"ghost-idle3","description":"ghost rest. idle frame 3 of 4. Use GameLib.animate('ghost', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-idle3.png"},{"id":"ghost-idle4","description":"ghost breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('ghost', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-idle4.png"},{"id":"ghost-move1","description":"ghost moving, frame 1. move frame 1 of 4. Use GameLib.animate('ghost', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-move1.png"},{"id":"ghost-move2","description":"ghost moving, frame 2. move frame 2 of 4. Use GameLib.animate('ghost', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-move2.png"},{"id":"ghost-move3","description":"ghost moving, frame 3. move frame 3 of 4. Use GameLib.animate('ghost', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-move3.png"},{"id":"ghost-move4","description":"ghost moving, frame 4. move frame 4 of 4. Use GameLib.animate('ghost', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-move4.png"},{"id":"ghost-attack1","description":"ghost crouching to wind up. attack frame 1 of 4. Use GameLib.animate('ghost', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-attack1.png"},{"id":"ghost-attack2","description":"ghost pulling back. attack frame 2 of 4. Use GameLib.animate('ghost', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-attack2.png"},{"id":"ghost-attack3","description":"ghost lunging forward. attack frame 3 of 4. Use GameLib.animate('ghost', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-attack3.png"},{"id":"ghost-attack4","description":"ghost recovering. attack frame 4 of 4. Use GameLib.animate('ghost', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-attack4.png"},{"id":"ghost-hurt1","description":"ghost hit. hurt frame 1 of 4. Use GameLib.animate('ghost', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-hurt1.png"},{"id":"ghost-hurt2","description":"ghost knocked back. hurt frame 2 of 4. Use GameLib.animate('ghost', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-hurt2.png"},{"id":"ghost-hurt3","description":"ghost flashing. hurt frame 3 of 4. Use GameLib.animate('ghost', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-hurt3.png"},{"id":"ghost-hurt4","description":"ghost recovered. hurt frame 4 of 4. Use GameLib.animate('ghost', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-hurt4.png"},{"id":"ghost-hurt","description":"Same as ghost-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/ghost-hurt.png"},{"id":"bug","description":"Beetle with legs. Crawling enemy.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug.png","group":"生き物","size":16,"alternate":"bug-move"},{"id":"bug-move","description":"Second animation frame of bug. Alternate with bug.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-move.png"},{"id":"bug-idle1","description":"bug rest. idle frame 1 of 4. Use GameLib.animate('bug', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-idle1.png"},{"id":"bug-idle2","description":"bug breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('bug', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-idle2.png"},{"id":"bug-idle3","description":"bug rest. idle frame 3 of 4. Use GameLib.animate('bug', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-idle3.png"},{"id":"bug-idle4","description":"bug breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('bug', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-idle4.png"},{"id":"bug-move1","description":"bug moving, frame 1. move frame 1 of 4. Use GameLib.animate('bug', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-move1.png"},{"id":"bug-move2","description":"bug moving, frame 2. move frame 2 of 4. Use GameLib.animate('bug', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-move2.png"},{"id":"bug-move3","description":"bug moving, frame 3. move frame 3 of 4. Use GameLib.animate('bug', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-move3.png"},{"id":"bug-move4","description":"bug moving, frame 4. move frame 4 of 4. Use GameLib.animate('bug', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-move4.png"},{"id":"bug-attack1","description":"bug crouching to wind up. attack frame 1 of 4. Use GameLib.animate('bug', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-attack1.png"},{"id":"bug-attack2","description":"bug pulling back. attack frame 2 of 4. Use GameLib.animate('bug', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-attack2.png"},{"id":"bug-attack3","description":"bug lunging forward. attack frame 3 of 4. Use GameLib.animate('bug', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-attack3.png"},{"id":"bug-attack4","description":"bug recovering. attack frame 4 of 4. Use GameLib.animate('bug', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-attack4.png"},{"id":"bug-hurt1","description":"bug hit. hurt frame 1 of 4. Use GameLib.animate('bug', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-hurt1.png"},{"id":"bug-hurt2","description":"bug knocked back. hurt frame 2 of 4. Use GameLib.animate('bug', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-hurt2.png"},{"id":"bug-hurt3","description":"bug flashing. hurt frame 3 of 4. Use GameLib.animate('bug', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-hurt3.png"},{"id":"bug-hurt4","description":"bug recovered. hurt frame 4 of 4. Use GameLib.animate('bug', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-hurt4.png"},{"id":"bug-hurt","description":"Same as bug-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bug-hurt.png"},{"id":"fish","description":"Fish facing right, tail on the left. Water creature.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish.png","group":"生き物","size":16,"alternate":"fish-move"},{"id":"fish-move","description":"Second animation frame of fish. Alternate with fish.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-move.png"},{"id":"fish-idle1","description":"fish rest. idle frame 1 of 4. Use GameLib.animate('fish', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-idle1.png"},{"id":"fish-idle2","description":"fish breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('fish', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-idle2.png"},{"id":"fish-idle3","description":"fish rest. idle frame 3 of 4. Use GameLib.animate('fish', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-idle3.png"},{"id":"fish-idle4","description":"fish breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('fish', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-idle4.png"},{"id":"fish-move1","description":"fish moving, frame 1. move frame 1 of 4. Use GameLib.animate('fish', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-move1.png"},{"id":"fish-move2","description":"fish moving, frame 2. move frame 2 of 4. Use GameLib.animate('fish', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-move2.png"},{"id":"fish-move3","description":"fish moving, frame 3. move frame 3 of 4. Use GameLib.animate('fish', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-move3.png"},{"id":"fish-move4","description":"fish moving, frame 4. move frame 4 of 4. Use GameLib.animate('fish', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-move4.png"},{"id":"fish-attack1","description":"fish crouching to wind up. attack frame 1 of 4. Use GameLib.animate('fish', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-attack1.png"},{"id":"fish-attack2","description":"fish pulling back. attack frame 2 of 4. Use GameLib.animate('fish', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-attack2.png"},{"id":"fish-attack3","description":"fish lunging forward. attack frame 3 of 4. Use GameLib.animate('fish', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-attack3.png"},{"id":"fish-attack4","description":"fish recovering. attack frame 4 of 4. Use GameLib.animate('fish', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-attack4.png"},{"id":"fish-hurt1","description":"fish hit. hurt frame 1 of 4. Use GameLib.animate('fish', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-hurt1.png"},{"id":"fish-hurt2","description":"fish knocked back. hurt frame 2 of 4. Use GameLib.animate('fish', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-hurt2.png"},{"id":"fish-hurt3","description":"fish flashing. hurt frame 3 of 4. Use GameLib.animate('fish', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-hurt3.png"},{"id":"fish-hurt4","description":"fish recovered. hurt frame 4 of 4. Use GameLib.animate('fish', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-hurt4.png"},{"id":"fish-hurt","description":"Same as fish-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/fish-hurt.png"},{"id":"bird","description":"Small bird facing right. Flying creature.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird.png","group":"生き物","size":16,"alternate":"bird-move"},{"id":"bird-move","description":"Second animation frame of bird. Alternate with bird.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-move.png"},{"id":"bird-idle1","description":"bird rest. idle frame 1 of 4. Use GameLib.animate('bird', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-idle1.png"},{"id":"bird-idle2","description":"bird breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('bird', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-idle2.png"},{"id":"bird-idle3","description":"bird rest. idle frame 3 of 4. Use GameLib.animate('bird', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-idle3.png"},{"id":"bird-idle4","description":"bird breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('bird', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-idle4.png"},{"id":"bird-move1","description":"bird moving, frame 1. move frame 1 of 4. Use GameLib.animate('bird', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-move1.png"},{"id":"bird-move2","description":"bird moving, frame 2. move frame 2 of 4. Use GameLib.animate('bird', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-move2.png"},{"id":"bird-move3","description":"bird moving, frame 3. move frame 3 of 4. Use GameLib.animate('bird', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-move3.png"},{"id":"bird-move4","description":"bird moving, frame 4. move frame 4 of 4. Use GameLib.animate('bird', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-move4.png"},{"id":"bird-attack1","description":"bird crouching to wind up. attack frame 1 of 4. Use GameLib.animate('bird', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-attack1.png"},{"id":"bird-attack2","description":"bird pulling back. attack frame 2 of 4. Use GameLib.animate('bird', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-attack2.png"},{"id":"bird-attack3","description":"bird lunging forward. attack frame 3 of 4. Use GameLib.animate('bird', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-attack3.png"},{"id":"bird-attack4","description":"bird recovering. attack frame 4 of 4. Use GameLib.animate('bird', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-attack4.png"},{"id":"bird-hurt1","description":"bird hit. hurt frame 1 of 4. Use GameLib.animate('bird', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-hurt1.png"},{"id":"bird-hurt2","description":"bird knocked back. hurt frame 2 of 4. Use GameLib.animate('bird', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-hurt2.png"},{"id":"bird-hurt3","description":"bird flashing. hurt frame 3 of 4. Use GameLib.animate('bird', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-hurt3.png"},{"id":"bird-hurt4","description":"bird recovered. hurt frame 4 of 4. Use GameLib.animate('bird', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-hurt4.png"},{"id":"bird-hurt","description":"Same as bird-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/bird-hurt.png"},{"id":"snail","description":"Snail with a spiral shell, facing right. Slow enemy.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail.png","group":"生き物","size":16,"alternate":"snail-move"},{"id":"snail-move","description":"Second animation frame of snail. Alternate with snail.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-move.png"},{"id":"snail-idle1","description":"snail rest. idle frame 1 of 4. Use GameLib.animate('snail', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-idle1.png"},{"id":"snail-idle2","description":"snail breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('snail', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-idle2.png"},{"id":"snail-idle3","description":"snail rest. idle frame 3 of 4. Use GameLib.animate('snail', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-idle3.png"},{"id":"snail-idle4","description":"snail breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('snail', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-idle4.png"},{"id":"snail-move1","description":"snail moving, frame 1. move frame 1 of 4. Use GameLib.animate('snail', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-move1.png"},{"id":"snail-move2","description":"snail moving, frame 2. move frame 2 of 4. Use GameLib.animate('snail', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-move2.png"},{"id":"snail-move3","description":"snail moving, frame 3. move frame 3 of 4. Use GameLib.animate('snail', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-move3.png"},{"id":"snail-move4","description":"snail moving, frame 4. move frame 4 of 4. Use GameLib.animate('snail', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-move4.png"},{"id":"snail-attack1","description":"snail crouching to wind up. attack frame 1 of 4. Use GameLib.animate('snail', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-attack1.png"},{"id":"snail-attack2","description":"snail pulling back. attack frame 2 of 4. Use GameLib.animate('snail', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-attack2.png"},{"id":"snail-attack3","description":"snail lunging forward. attack frame 3 of 4. Use GameLib.animate('snail', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-attack3.png"},{"id":"snail-attack4","description":"snail recovering. attack frame 4 of 4. Use GameLib.animate('snail', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-attack4.png"},{"id":"snail-hurt1","description":"snail hit. hurt frame 1 of 4. Use GameLib.animate('snail', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-hurt1.png"},{"id":"snail-hurt2","description":"snail knocked back. hurt frame 2 of 4. Use GameLib.animate('snail', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-hurt2.png"},{"id":"snail-hurt3","description":"snail flashing. hurt frame 3 of 4. Use GameLib.animate('snail', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-hurt3.png"},{"id":"snail-hurt4","description":"snail recovered. hurt frame 4 of 4. Use GameLib.animate('snail', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-hurt4.png"},{"id":"snail-hurt","description":"Same as snail-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/snail-hurt.png"},{"id":"spider","description":"Spider with eight legs. Enemy.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider.png","group":"生き物","size":16,"alternate":"spider-move"},{"id":"spider-move","description":"Second animation frame of spider. Alternate with spider.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-move.png"},{"id":"spider-idle1","description":"spider rest. idle frame 1 of 4. Use GameLib.animate('spider', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-idle1.png"},{"id":"spider-idle2","description":"spider breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('spider', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-idle2.png"},{"id":"spider-idle3","description":"spider rest. idle frame 3 of 4. Use GameLib.animate('spider', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-idle3.png"},{"id":"spider-idle4","description":"spider breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('spider', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-idle4.png"},{"id":"spider-move1","description":"spider moving, frame 1. move frame 1 of 4. Use GameLib.animate('spider', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-move1.png"},{"id":"spider-move2","description":"spider moving, frame 2. move frame 2 of 4. Use GameLib.animate('spider', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-move2.png"},{"id":"spider-move3","description":"spider moving, frame 3. move frame 3 of 4. Use GameLib.animate('spider', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-move3.png"},{"id":"spider-move4","description":"spider moving, frame 4. move frame 4 of 4. Use GameLib.animate('spider', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-move4.png"},{"id":"spider-attack1","description":"spider crouching to wind up. attack frame 1 of 4. Use GameLib.animate('spider', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-attack1.png"},{"id":"spider-attack2","description":"spider pulling back. attack frame 2 of 4. Use GameLib.animate('spider', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-attack2.png"},{"id":"spider-attack3","description":"spider lunging forward. attack frame 3 of 4. Use GameLib.animate('spider', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-attack3.png"},{"id":"spider-attack4","description":"spider recovering. attack frame 4 of 4. Use GameLib.animate('spider', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-attack4.png"},{"id":"spider-hurt1","description":"spider hit. hurt frame 1 of 4. Use GameLib.animate('spider', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-hurt1.png"},{"id":"spider-hurt2","description":"spider knocked back. hurt frame 2 of 4. Use GameLib.animate('spider', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-hurt2.png"},{"id":"spider-hurt3","description":"spider flashing. hurt frame 3 of 4. Use GameLib.animate('spider', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-hurt3.png"},{"id":"spider-hurt4","description":"spider recovered. hurt frame 4 of 4. Use GameLib.animate('spider', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-hurt4.png"},{"id":"spider-hurt","description":"Same as spider-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/spider-hurt.png"},{"id":"frog","description":"Frog with big eyes. Jumping creature.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog.png","group":"生き物","size":16,"alternate":"frog-move"},{"id":"frog-move","description":"Second animation frame of frog. Alternate with frog.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-move.png"},{"id":"frog-idle1","description":"frog rest. idle frame 1 of 4. Use GameLib.animate('frog', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-idle1.png"},{"id":"frog-idle2","description":"frog breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('frog', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-idle2.png"},{"id":"frog-idle3","description":"frog rest. idle frame 3 of 4. Use GameLib.animate('frog', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-idle3.png"},{"id":"frog-idle4","description":"frog breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('frog', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-idle4.png"},{"id":"frog-move1","description":"frog moving, frame 1. move frame 1 of 4. Use GameLib.animate('frog', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-move1.png"},{"id":"frog-move2","description":"frog moving, frame 2. move frame 2 of 4. Use GameLib.animate('frog', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-move2.png"},{"id":"frog-move3","description":"frog moving, frame 3. move frame 3 of 4. Use GameLib.animate('frog', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-move3.png"},{"id":"frog-move4","description":"frog moving, frame 4. move frame 4 of 4. Use GameLib.animate('frog', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-move4.png"},{"id":"frog-attack1","description":"frog crouching to wind up. attack frame 1 of 4. Use GameLib.animate('frog', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-attack1.png"},{"id":"frog-attack2","description":"frog pulling back. attack frame 2 of 4. Use GameLib.animate('frog', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-attack2.png"},{"id":"frog-attack3","description":"frog lunging forward. attack frame 3 of 4. Use GameLib.animate('frog', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-attack3.png"},{"id":"frog-attack4","description":"frog recovering. attack frame 4 of 4. Use GameLib.animate('frog', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-attack4.png"},{"id":"frog-hurt1","description":"frog hit. hurt frame 1 of 4. Use GameLib.animate('frog', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-hurt1.png"},{"id":"frog-hurt2","description":"frog knocked back. hurt frame 2 of 4. Use GameLib.animate('frog', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-hurt2.png"},{"id":"frog-hurt3","description":"frog flashing. hurt frame 3 of 4. Use GameLib.animate('frog', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-hurt3.png"},{"id":"frog-hurt4","description":"frog recovered. hurt frame 4 of 4. Use GameLib.animate('frog', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-hurt4.png"},{"id":"frog-hurt","description":"Same as frog-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/frog-hurt.png"},{"id":"rabbit","description":"Rabbit with long ears. Fast or friendly creature.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit.png","group":"生き物","size":16,"alternate":"rabbit-move"},{"id":"rabbit-move","description":"Second animation frame of rabbit. Alternate with rabbit.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-move.png"},{"id":"rabbit-idle1","description":"rabbit rest. idle frame 1 of 4. Use GameLib.animate('rabbit', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-idle1.png"},{"id":"rabbit-idle2","description":"rabbit breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('rabbit', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-idle2.png"},{"id":"rabbit-idle3","description":"rabbit rest. idle frame 3 of 4. Use GameLib.animate('rabbit', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-idle3.png"},{"id":"rabbit-idle4","description":"rabbit breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('rabbit', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-idle4.png"},{"id":"rabbit-move1","description":"rabbit moving, frame 1. move frame 1 of 4. Use GameLib.animate('rabbit', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-move1.png"},{"id":"rabbit-move2","description":"rabbit moving, frame 2. move frame 2 of 4. Use GameLib.animate('rabbit', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-move2.png"},{"id":"rabbit-move3","description":"rabbit moving, frame 3. move frame 3 of 4. Use GameLib.animate('rabbit', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-move3.png"},{"id":"rabbit-move4","description":"rabbit moving, frame 4. move frame 4 of 4. Use GameLib.animate('rabbit', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-move4.png"},{"id":"rabbit-attack1","description":"rabbit crouching to wind up. attack frame 1 of 4. Use GameLib.animate('rabbit', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-attack1.png"},{"id":"rabbit-attack2","description":"rabbit pulling back. attack frame 2 of 4. Use GameLib.animate('rabbit', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-attack2.png"},{"id":"rabbit-attack3","description":"rabbit lunging forward. attack frame 3 of 4. Use GameLib.animate('rabbit', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-attack3.png"},{"id":"rabbit-attack4","description":"rabbit recovering. attack frame 4 of 4. Use GameLib.animate('rabbit', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-attack4.png"},{"id":"rabbit-hurt1","description":"rabbit hit. hurt frame 1 of 4. Use GameLib.animate('rabbit', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-hurt1.png"},{"id":"rabbit-hurt2","description":"rabbit knocked back. hurt frame 2 of 4. Use GameLib.animate('rabbit', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-hurt2.png"},{"id":"rabbit-hurt3","description":"rabbit flashing. hurt frame 3 of 4. Use GameLib.animate('rabbit', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-hurt3.png"},{"id":"rabbit-hurt4","description":"rabbit recovered. hurt frame 4 of 4. Use GameLib.animate('rabbit', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-hurt4.png"},{"id":"rabbit-hurt","description":"Same as rabbit-hurt1.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/rabbit-hurt.png"},{"id":"apple","description":"Red apple shape with a stem and leaf. Food, health pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/apple.png","group":"道具","size":16},{"id":"cherry","description":"Two cherries on joined stems. Fruit, score pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/cherry.png","group":"道具","size":16},{"id":"carrot","description":"Carrot with leaves, pointing down. Food, pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/carrot.png","group":"道具","size":16},{"id":"candy","description":"Wrapped candy. Sweet pickup, score.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/candy.png","group":"道具","size":16},{"id":"ring","description":"Ring with a gem on top. Treasure, pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/ring.png","group":"道具","size":16},{"id":"crown","description":"Three-pointed crown. King, win, top score.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/crown.png","group":"道具","size":16},{"id":"bell","description":"Bell with a clapper. Alarm, signal, pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/bell.png","group":"道具","size":16},{"id":"letter","description":"Closed envelope. Message, mail, quest item.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/letter.png","group":"道具","size":16},{"id":"gift","description":"Present box with ribbon and bow. Reward, surprise.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/gift.png","group":"道具","size":16},{"id":"dice","description":"Die showing five. Chance, random, board games.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/dice.png","group":"道具","size":16},{"id":"note","description":"Music note. Sound, rhythm, collectible.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/note.png","group":"道具","size":16},{"id":"fire","description":"Flame with an inner flame. Fire hazard, torch, heat.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fire.png","group":"道具","size":16},{"id":"snowflake","description":"Six-branched snowflake. Ice, cold, winter.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/snowflake.png","group":"道具","size":16},{"id":"leaf","description":"Single leaf with a vein. Nature, falling leaves.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/leaf.png","group":"道具","size":16},{"id":"egg","description":"Egg. Food, hatching, collectible.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/egg.png","group":"道具","size":16},{"id":"bone","description":"Bone with round ends. Dog treat, dungeon decoration.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/bone.png","group":"道具","size":16},{"id":"hammer","description":"Hammer. Build, smash, tool pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/hammer.png","group":"道具","size":16},{"id":"pickaxe","description":"Pickaxe. Mining, digging tool.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/pickaxe.png","group":"道具","size":16},{"id":"wand","description":"Magic wand with a star tip. Magic, spell pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/wand.png","group":"道具","size":16},{"id":"hourglass","description":"Hourglass with falling sand. Time limit, slow time.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/hourglass.png","group":"道具","size":16},{"id":"big-tree","description":"Large tree, 32x48: trunk and three rounded leaf layers. Landmark, background.","status":"stable","width":32,"height":48,"anchor":{"x":16,"y":48},"image":"https://play.inta.site/materials/big-tree.png","group":"背景","size":32},{"id":"cottage","description":"House, 32x32: triangle roof, chimney, door and two windows. Town, goal.","status":"stable","width":32,"height":32,"anchor":{"x":16,"y":32},"image":"https://play.inta.site/materials/cottage.png","group":"背景","size":32},{"id":"castle","description":"Castle, 48x48: two towers, wall and a gate. Goal, boss stage.","status":"stable","width":48,"height":48,"anchor":{"x":24,"y":48},"image":"https://play.inta.site/materials/castle.png","group":"背景","size":48},{"id":"tower","description":"Tall stone tower, 16x48, pointed roof. Landmark, lookout.","status":"stable","width":16,"height":48,"anchor":{"x":8,"y":48},"image":"https://play.inta.site/materials/tower.png","group":"背景","size":16},{"id":"boulder","description":"Large rock, 32x24. Big obstacle.","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/boulder.png","group":"背景","size":32},{"id":"tent","description":"Tent, 32x24, open flap. Camp, rest point.","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/tent.png","group":"背景","size":32},{"id":"cart","description":"Wooden cart with two wheels, 32x24. Vehicle, obstacle.","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/cart.png","group":"背景","size":32},{"id":"car","description":"Car seen from the side, 32x16, facing right. Traffic; flip: true to face left.","status":"stable","width":32,"height":16,"anchor":{"x":16,"y":16},"image":"https://play.inta.site/materials/car.png","group":"背景","size":32},{"id":"truck","description":"Truck seen from the side, 48x16, facing right. Long traffic; flip: true to face left.","status":"stable","width":48,"height":16,"anchor":{"x":24,"y":16},"image":"https://play.inta.site/materials/truck.png","group":"背景","size":48},{"id":"boat","description":"Small sailboat, 32x32. Water travel, harbor scene.","status":"stable","width":32,"height":32,"anchor":{"x":16,"y":32},"image":"https://play.inta.site/materials/boat.png","group":"背景","size":32},{"id":"big-slime-idle1","description":"big-slime rest. idle frame 1 of 4. Use GameLib.animate('big-slime', 'idle', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-idle1.png"},{"id":"big-slime-idle2","description":"big-slime breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('big-slime', 'idle', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-idle2.png"},{"id":"big-slime-idle3","description":"big-slime rest. idle frame 3 of 4. Use GameLib.animate('big-slime', 'idle', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-idle3.png"},{"id":"big-slime-idle4","description":"big-slime breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('big-slime', 'idle', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-idle4.png"},{"id":"big-slime-move1","description":"big-slime moving, frame 1. move frame 1 of 4. Use GameLib.animate('big-slime', 'move', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-move1.png"},{"id":"big-slime-move2","description":"big-slime moving, frame 2. move frame 2 of 4. Use GameLib.animate('big-slime', 'move', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-move2.png"},{"id":"big-slime-move3","description":"big-slime moving, frame 3. move frame 3 of 4. Use GameLib.animate('big-slime', 'move', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-move3.png"},{"id":"big-slime-move4","description":"big-slime moving, frame 4. move frame 4 of 4. Use GameLib.animate('big-slime', 'move', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-move4.png"},{"id":"big-slime-attack1","description":"big-slime crouching to wind up. attack frame 1 of 4. Use GameLib.animate('big-slime', 'attack', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-attack1.png"},{"id":"big-slime-attack2","description":"big-slime pulling back. attack frame 2 of 4. Use GameLib.animate('big-slime', 'attack', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-attack2.png"},{"id":"big-slime-attack3","description":"big-slime lunging forward. attack frame 3 of 4. Use GameLib.animate('big-slime', 'attack', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-attack3.png"},{"id":"big-slime-attack4","description":"big-slime recovering. attack frame 4 of 4. Use GameLib.animate('big-slime', 'attack', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-attack4.png"},{"id":"big-slime-hurt1","description":"big-slime hit. hurt frame 1 of 4. Use GameLib.animate('big-slime', 'hurt', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-hurt1.png"},{"id":"big-slime-hurt2","description":"big-slime knocked back. hurt frame 2 of 4. Use GameLib.animate('big-slime', 'hurt', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-hurt2.png"},{"id":"big-slime-hurt3","description":"big-slime flashing. hurt frame 3 of 4. Use GameLib.animate('big-slime', 'hurt', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-hurt3.png"},{"id":"big-slime-hurt4","description":"big-slime recovered. hurt frame 4 of 4. Use GameLib.animate('big-slime', 'hurt', world.time).","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-hurt4.png"},{"id":"big-slime","description":"Big slime, 32x24. Boss enemy. Frames: big-slime-<idle|move|attack|hurt><1-4>.","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime.png","group":"生き物","size":32},{"id":"big-slime-hurt","description":"Same as big-slime-hurt1.","status":"stable","width":32,"height":24,"anchor":{"x":16,"y":24},"image":"https://play.inta.site/materials/big-slime-hurt.png"},{"id":"fx-hit-1","description":"Impact flash: small star, wide rays, fading rays, specks. Draw where an attack lands. Frame 1. Use GameLib.effect('hit', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-hit-1.png","group":"エフェクト","size":16,"frames":["fx-hit-1","fx-hit-2","fx-hit-3","fx-hit-4"]},{"id":"fx-hit-2","description":"Impact flash: small star, wide rays, fading rays, specks. Draw where an attack lands. Frame 2. Use GameLib.effect('hit', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-hit-2.png"},{"id":"fx-hit-3","description":"Impact flash: small star, wide rays, fading rays, specks. Draw where an attack lands. Frame 3. Use GameLib.effect('hit', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-hit-3.png"},{"id":"fx-hit-4","description":"Impact flash: small star, wide rays, fading rays, specks. Draw where an attack lands. Frame 4. Use GameLib.effect('hit', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-hit-4.png"},{"id":"fx-slash-1","description":"Sword swing arc: thin, thick crescent, thinning sweep, dotted fade. Frame 1. Use GameLib.effect('slash', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-slash-1.png","group":"エフェクト","size":16,"frames":["fx-slash-1","fx-slash-2","fx-slash-3","fx-slash-4"]},{"id":"fx-slash-2","description":"Sword swing arc: thin, thick crescent, thinning sweep, dotted fade. Frame 2. Use GameLib.effect('slash', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-slash-2.png"},{"id":"fx-slash-3","description":"Sword swing arc: thin, thick crescent, thinning sweep, dotted fade. Frame 3. Use GameLib.effect('slash', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-slash-3.png"},{"id":"fx-slash-4","description":"Sword swing arc: thin, thick crescent, thinning sweep, dotted fade. Frame 4. Use GameLib.effect('slash', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-slash-4.png"},{"id":"fx-poof-1","description":"Smoke puff: puff, cloud, split puffs, specks. Draw where an enemy is defeated. Frame 1. Use GameLib.effect('poof', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-poof-1.png","group":"エフェクト","size":16,"frames":["fx-poof-1","fx-poof-2","fx-poof-3","fx-poof-4"]},{"id":"fx-poof-2","description":"Smoke puff: puff, cloud, split puffs, specks. Draw where an enemy is defeated. Frame 2. Use GameLib.effect('poof', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-poof-2.png"},{"id":"fx-poof-3","description":"Smoke puff: puff, cloud, split puffs, specks. Draw where an enemy is defeated. Frame 3. Use GameLib.effect('poof', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-poof-3.png"},{"id":"fx-poof-4","description":"Smoke puff: puff, cloud, split puffs, specks. Draw where an enemy is defeated. Frame 4. Use GameLib.effect('poof', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-poof-4.png"},{"id":"fx-dust-1","description":"Dust kicked up at the feet: two puffs spreading left and right, rising and fading. Landing or starting to run. Frame 1. Use GameLib.effect('dust', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-dust-1.png","group":"エフェクト","size":16,"frames":["fx-dust-1","fx-dust-2","fx-dust-3","fx-dust-4"]},{"id":"fx-dust-2","description":"Dust kicked up at the feet: two puffs spreading left and right, rising and fading. Landing or starting to run. Frame 2. Use GameLib.effect('dust', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-dust-2.png"},{"id":"fx-dust-3","description":"Dust kicked up at the feet: two puffs spreading left and right, rising and fading. Landing or starting to run. Frame 3. Use GameLib.effect('dust', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-dust-3.png"},{"id":"fx-dust-4","description":"Dust kicked up at the feet: two puffs spreading left and right, rising and fading. Landing or starting to run. Frame 4. Use GameLib.effect('dust', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-dust-4.png"},{"id":"fx-explode-1","description":"Explosion: white ball, spiky burst, ring of smoke, specks. Frame 1. Use GameLib.effect('explode', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-explode-1.png","group":"エフェクト","size":16,"frames":["fx-explode-1","fx-explode-2","fx-explode-3","fx-explode-4"]},{"id":"fx-explode-2","description":"Explosion: white ball, spiky burst, ring of smoke, specks. Frame 2. Use GameLib.effect('explode', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-explode-2.png"},{"id":"fx-explode-3","description":"Explosion: white ball, spiky burst, ring of smoke, specks. Frame 3. Use GameLib.effect('explode', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-explode-3.png"},{"id":"fx-explode-4","description":"Explosion: white ball, spiky burst, ring of smoke, specks. Frame 4. Use GameLib.effect('explode', since, world.time).","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/fx-explode-4.png"},{"id":"hero-idle1","description":"hero, facing front, standing. idle frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-idle1.png"},{"id":"hero-idle2","description":"hero, facing front, breathing in, head 1px lower. idle frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-idle2.png"},{"id":"hero-idle3","description":"hero, facing front, breathing deep, head 2px lower. idle frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-idle3.png"},{"id":"hero-idle4","description":"hero, facing front, breathing out, head 1px lower. idle frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-idle4.png"},{"id":"hero-walk1","description":"hero, facing front, walking, one foot forward. walk frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-walk1.png"},{"id":"hero-walk2","description":"hero, facing front, walking, feet together and body raised. walk frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-walk2.png"},{"id":"hero-walk3","description":"hero, facing front, walking, other foot forward. walk frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-walk3.png"},{"id":"hero-walk4","description":"hero, facing front, walking, feet together and body raised. walk frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-walk4.png"},{"id":"hero-jump1","description":"hero, facing front, jumping, arms up. jump frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-jump1.png"},{"id":"hero-jump2","description":"hero, facing front, jumping, arms level. jump frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-jump2.png"},{"id":"hero-jump3","description":"hero, facing front, jumping, arms down. jump frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-jump3.png"},{"id":"hero-jump4","description":"hero, facing front, jumping, arms level. jump frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-jump4.png"},{"id":"hero-hurt1","description":"hero, facing front, hurt, eyes squeezed shut. hurt frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-hurt1.png"},{"id":"hero-hurt2","description":"hero, facing front, hurt, inverted flash. hurt frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-hurt2.png"},{"id":"hero-hurt3","description":"hero, facing front, hurt, knocked back 1px. hurt frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-hurt3.png"},{"id":"hero-hurt4","description":"hero, facing front, hurt, knocked back and flashing. hurt frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-hurt4.png"},{"id":"hero-happy1","description":"hero, facing front, cheering with raised arms. happy frame 1 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-happy1.png"},{"id":"hero-happy2","description":"hero, facing front, cheering, hopping up. happy frame 2 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-happy2.png"},{"id":"hero-happy3","description":"hero, facing front, cheering, coming down. happy frame 3 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-happy3.png"},{"id":"hero-happy4","description":"hero, facing front, cheering, landing squashed. happy frame 4 of 4. Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-happy4.png"},{"id":"hero-idle","description":"hero, facing front, standing (same as idle1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-idle.png"},{"id":"hero-jump","description":"hero, facing front, jumping (same as jump1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-jump.png"},{"id":"hero-happy","description":"hero, facing front, cheering (same as happy1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-happy.png"},{"id":"hero-hurt","description":"hero, facing front, hurt (same as hurt1). Usually drawn with g.hero().","status":"stable","width":24,"height":24,"anchor":{"x":12,"y":24},"image":"https://play.inta.site/materials/hero-hurt.png"},{"id":"slime","description":"Round slime blob with eyes, idle frame 1. Classic enemy.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime.png"},{"id":"star","description":"Five-pointed star outline. Collectible, score, goal.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/star.png"},{"id":"tree","description":"Round tree. Obstacle, decoration.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/tree.png"},{"id":"flower","description":"Single flower. Decoration, small pickup.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/flower.png"},{"id":"stone","description":"Flat stone. Obstacle, decoration.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/stone.png"},{"id":"flag","description":"Tall flag on a pole. Goal, finish line.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":16},"image":"https://play.inta.site/materials/flag.png"},{"id":"tile","description":"Plain floor tile with a border. Ground.","status":"stable","width":16,"height":16,"anchor":{"x":8,"y":8},"image":"https://play.inta.site/materials/tile.png"},{"id":"slime-move","description":"Same as slime-jump. Kept for older games.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-move.png"},{"id":"slime-squash","description":"Slime squashed flat before jumping. Jump frame 1 of 6.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-squash.png"},{"id":"slime-jump","description":"Slime stretched tall, leaving the ground. Jump frame 2 of 6.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-jump.png"},{"id":"slime-apex","description":"Slime round at the top of the jump. Jump frame 3 of 6.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-apex.png"},{"id":"slime-fall","description":"Slime stretched, falling. Jump frame 4 of 6.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-fall.png"},{"id":"slime-land","description":"Slime squashed wide on landing. Jump frame 5 of 6.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-land.png"},{"id":"slime-recover","description":"Slime springing back after landing. Jump frame 6 of 6.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-recover.png"},{"id":"slime-hurt","description":"Same as slime-hurt1. Slime hit, eyes squeezed shut, leaning back.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-hurt.png"},{"id":"slime-idle1","description":"slime rest. idle frame 1 of 4. Use GameLib.animate('slime', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-idle1.png"},{"id":"slime-idle2","description":"slime breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('slime', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-idle2.png"},{"id":"slime-idle3","description":"slime rest. idle frame 3 of 4. Use GameLib.animate('slime', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-idle3.png"},{"id":"slime-idle4","description":"slime breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('slime', 'idle', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-idle4.png"},{"id":"slime-move1","description":"slime moving, frame 1. move frame 1 of 4. Use GameLib.animate('slime', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-move1.png"},{"id":"slime-move2","description":"slime moving, frame 2. move frame 2 of 4. Use GameLib.animate('slime', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-move2.png"},{"id":"slime-move3","description":"slime moving, frame 3. move frame 3 of 4. Use GameLib.animate('slime', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-move3.png"},{"id":"slime-move4","description":"slime moving, frame 4. move frame 4 of 4. Use GameLib.animate('slime', 'move', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-move4.png"},{"id":"slime-attack1","description":"slime crouching to wind up. attack frame 1 of 4. Use GameLib.animate('slime', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-attack1.png"},{"id":"slime-attack2","description":"slime pulling back. attack frame 2 of 4. Use GameLib.animate('slime', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-attack2.png"},{"id":"slime-attack3","description":"slime lunging forward. attack frame 3 of 4. Use GameLib.animate('slime', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-attack3.png"},{"id":"slime-attack4","description":"slime recovering. attack frame 4 of 4. Use GameLib.animate('slime', 'attack', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-attack4.png"},{"id":"slime-hurt1","description":"slime hit. hurt frame 1 of 4. Use GameLib.animate('slime', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-hurt1.png"},{"id":"slime-hurt2","description":"slime knocked back. hurt frame 2 of 4. Use GameLib.animate('slime', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-hurt2.png"},{"id":"slime-hurt3","description":"slime flashing. hurt frame 3 of 4. Use GameLib.animate('slime', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-hurt3.png"},{"id":"slime-hurt4","description":"slime recovered. hurt frame 4 of 4. Use GameLib.animate('slime', 'hurt', world.time).","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/slime-hurt4.png"},{"id":"side-slime","description":"side view slime. Round slime blob with eyes, idle frame 1. Classic enemy. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime.png"},{"id":"side-slime-squash","description":"side view slime-squash. Slime squashed flat before jumping. Jump frame 1 of 6. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-squash.png"},{"id":"side-slime-jump","description":"side view slime-jump. Slime stretched tall, leaving the ground. Jump frame 2 of 6. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-jump.png"},{"id":"side-slime-apex","description":"side view slime-apex. Slime round at the top of the jump. Jump frame 3 of 6. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-apex.png"},{"id":"side-slime-fall","description":"side view slime-fall. Slime stretched, falling. Jump frame 4 of 6. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-fall.png"},{"id":"side-slime-land","description":"side view slime-land. Slime squashed wide on landing. Jump frame 5 of 6. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-land.png"},{"id":"side-slime-recover","description":"side view slime-recover. Slime springing back after landing. Jump frame 6 of 6. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-recover.png"},{"id":"side-slime-hurt","description":"side view slime-hurt. Same as slime-hurt1. Slime hit, eyes squeezed shut, leaning back. Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-hurt.png"},{"id":"side-slime-idle1","description":"side view slime-idle1. slime rest. idle frame 1 of 4. Use GameLib.animate('slime', 'idle', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-idle1.png"},{"id":"side-slime-idle2","description":"side view slime-idle2. slime breathing in (squashed or bobbing). idle frame 2 of 4. Use GameLib.animate('slime', 'idle', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-idle2.png"},{"id":"side-slime-idle3","description":"side view slime-idle3. slime rest. idle frame 3 of 4. Use GameLib.animate('slime', 'idle', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-idle3.png"},{"id":"side-slime-idle4","description":"side view slime-idle4. slime breathing out (stretched or bobbing). idle frame 4 of 4. Use GameLib.animate('slime', 'idle', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-idle4.png"},{"id":"side-slime-move1","description":"side view slime-move1. slime moving, frame 1. move frame 1 of 4. Use GameLib.animate('slime', 'move', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-move1.png"},{"id":"side-slime-move2","description":"side view slime-move2. slime moving, frame 2. move frame 2 of 4. Use GameLib.animate('slime', 'move', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-move2.png"},{"id":"side-slime-move3","description":"side view slime-move3. slime moving, frame 3. move frame 3 of 4. Use GameLib.animate('slime', 'move', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-move3.png"},{"id":"side-slime-move4","description":"side view slime-move4. slime moving, frame 4. move frame 4 of 4. Use GameLib.animate('slime', 'move', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-move4.png"},{"id":"side-slime-attack1","description":"side view slime-attack1. slime crouching to wind up. attack frame 1 of 4. Use GameLib.animate('slime', 'attack', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-attack1.png"},{"id":"side-slime-attack2","description":"side view slime-attack2. slime pulling back. attack frame 2 of 4. Use GameLib.animate('slime', 'attack', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-attack2.png"},{"id":"side-slime-attack3","description":"side view slime-attack3. slime lunging forward. attack frame 3 of 4. Use GameLib.animate('slime', 'attack', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-attack3.png"},{"id":"side-slime-attack4","description":"side view slime-attack4. slime recovering. attack frame 4 of 4. Use GameLib.animate('slime', 'attack', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-attack4.png"},{"id":"side-slime-hurt1","description":"side view slime-hurt1. slime hit. hurt frame 1 of 4. Use GameLib.animate('slime', 'hurt', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-hurt1.png"},{"id":"side-slime-hurt2","description":"side view slime-hurt2. slime knocked back. hurt frame 2 of 4. Use GameLib.animate('slime', 'hurt', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-hurt2.png"},{"id":"side-slime-hurt3","description":"side view slime-hurt3. slime flashing. hurt frame 3 of 4. Use GameLib.animate('slime', 'hurt', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-hurt3.png"},{"id":"side-slime-hurt4","description":"side view slime-hurt4. slime recovered. hurt frame 4 of 4. Use GameLib.animate('slime', 'hurt', world.time). Faces right and leans forward in the air; draw with flip: true to face left.","status":"stable","width":16,"height":24,"anchor":{"x":8,"y":24},"image":"https://play.inta.site/materials/side-slime-hurt4.png"}]